AI Insights · Timothy · October 2022
Top 5 Fish Games on Android in the UK for Q3 2022
A look at the performance of the top 5 fish games on Android in the UK during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw varied performances for the top 5 fish games on the Android platform in the United Kingdom. Here’s a closer look at the trends in weekly downloads, revenue, and active users for these popular games.
Aquarium Land - Fishbowl World
During Q3 2022, weekly downloads for Aquarium Land - Fishbowl World experienced a significant decline, starting at 26.6K in late June and dropping to 3.6K by the end of September. Weekly revenue peaked at approximately $1.7K in mid-July but generally decreased over the quarter, settling around $292 in late September. The game also saw a reduction in weekly active users, from 41.9K at the end of June to 34.5K by the end of the quarter.
Hungry Shark Evolution
In Q3 2022, Hungry Shark Evolution showed a fluctuating trend in weekly revenue, reaching a high of roughly $1.9K in late July before stabilizing around $462 by the end of September. Weekly downloads varied, peaking at 5.9K in late July and then averaging around 4.3K towards the end of the quarter. The game maintained a relatively stable number of weekly active users, ranging between 17.6K and 20.3K.
Fishdom
Fishdom exhibited strong and consistent weekly revenue, starting at $76.7K at the end of June and staying around the $74K mark by the end of September. Weekly downloads for Fishdom were stable, averaging around 3.9K throughout the quarter. The game’s weekly active users remained steady, fluctuating slightly between 61.2K and 70K.
Hungry Shark World
Hungry Shark World saw varied weekly downloads during Q3 2022, peaking at 3.9K in late July and ending the quarter with 2.6K. Weekly revenue showed minor fluctuations, starting at $363 and concluding at $390. The game’s weekly active users remained fairly stable, ranging from 18.5K to 23.4K.
Fish Eater.io
Fish Eater.io experienced a notable decline in weekly downloads, starting at 4.2K at the end of June and decreasing to 2.9K by early August. The game’s weekly revenue peaked at $181 in late July but saw a sharp decline to $14 by early August. Weekly active users followed a downward trend, beginning at 9.9K and reducing to 4.1K by the end of the quarter.
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